Journal
Write events in each traveler's voice and compare how the same moment transforms across perspectives.
The Messenger
An intercepted Defias letter and Gryan's dismissive response push Willers closer to a decision.
The Long Grind
Months of errands for Gryan wear Willers thin. The land is tired, and so is he.
The Old Fisherman's Gift
A weathered fisherman shares a secret he has carried for years — the first piece of Captain Sanders' treasure map.
Sentinel Hill
Willers meets the stubborn Gryan Stoutmantle and hears whispers of a masked Defias agent — and a sea captain's hidden fortune.
A Goblin in the South
A simple pickpocketing job in southern Elwynn turns out to be more complicated than expected.
Road to Westfall
Coin running thin in Elwynn, Willers heads west to find work in the desperate farmlands of Westfall.
The Tower
A simple delivery leads to a meeting with Mathias Shaw and an uneasy introduction to something larger.
The Emblem in the Chest
An old chest yields a mysterious emblem and an unexpected offer of work.
Evening at the Lion’s Pride
A sharp serving girl proves more interesting than the local gossip.
The House Beyond the Mine
A routine job leads to the discovery of an abandoned, half-burned house.
A Job Nobody Wanted
A bored young man takes a dangerous job from a skeptical town guard.