Journal
Write events in each traveler's voice and compare how the same moment transforms across perspectives.
Empty Rooms
Elira returns to what remains of her childhood home and finds a different kind of emptiness than she expected.
The Long Grind
Months of errands for Gryan wear Willers thin. The land is tired, and so is he.
The Old Fisherman's Gift
A weathered fisherman shares a secret he has carried for years — the first piece of Captain Sanders' treasure map.
Sentinel Hill
Willers meets the stubborn Gryan Stoutmantle and hears whispers of a masked Defias agent — and a sea captain's hidden fortune.
Road to Westfall
Coin running thin in Elwynn, Willers heads west to find work in the desperate farmlands of Westfall.
A Goblin in the South
A simple pickpocketing job in southern Elwynn turns out to be more complicated than expected.
The Tower
A simple delivery leads to a meeting with Mathias Shaw and an uneasy introduction to something larger.
The Emblem in the Chest
An old chest yields a mysterious emblem and an unexpected offer of work.
Evening at the Lion’s Pride
A sharp serving girl proves more interesting than the local gossip.
The House Beyond the Mine
A routine job leads to the discovery of an abandoned, half-burned house.
A Job Nobody Wanted
A bored young man takes a dangerous job from a skeptical town guard.
A New Friend
Sometimes the strongest bonds begin with a shared piece of cheese and a ridiculous name.
Tracking the Beast
A dwarf follows a legend into the dark forest — and finds something far more real than any tavern tale.
The Fight
Man and beast collide in a moonlit glade. Neither expected to walk away.
Tavern Tales and Shadow Boars
The legend of the shadow boar grows with every round of ale.